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The Foundry CaraVR 2.1v1 for Nuke 10 & 11
Software » Video Apps | автор: SonyQ (13.07.18)
The Foundry CaraVR 2.1v1 for Nuke 10 & 11

Program Name: The Foundry CaraVR 2.1v1 for Nuke 10 & 11
Program Type: Nuke Plug-In
Developer: The Foundry Visionmongers Ltd.
Release Date: 12.07.2018
Interface Language: English
Platform: Nuke 10.5v7+, 11.0v3+, 11.1v1+, 64-bit ONLY
File Size: 589.57Mb

CaraVR - набор из трёх узлов для семейства Nuke, разработанных в помощь при композитинге моно и стерео видеоматериала с углом обзора 360 градусов при постпроизводстве. Все узлы CaraVR интегрируются в Nuke 9.0v9 или более поздние версии. Их можно применять к клипам также как и любой другой узел, и все они могут быть анимированы с помощью стандартных инструментов анимации Nuke.

Инструкция по активации на Русском языке прилагается, см. 'install_windows_ru.txt'


CaraVR is a suit of nodes designed to assist compositing of mono and stereo live action 360 footage in post-production. All CaraVR nodes integrate seamlessly into Nuke 9.0v9, or above. They are applied to your clips as any other node and they can all be animated using the standard Nuke animation tools.

Why CaraVR?
• Seamless stitching of mono or stereo VR content - With an advanced stitching toolset based on stereo disparity technology from OCULA, CaraVR offers presets for many popular camera rigs and is easily configured for custom rigs.
• Automatic stitch clean-up and correction - CaraVR automatically corrects for exposure and white balance differences between cameras, and stabilizes moving camera shots for a more comfortable viewing experience.
• Powerful streamlined VR compositing workflows - CaraVR makes it easy for artists to use NUKE’s full suite of compositing tools on 360° footage for clean-up, set extensions, 3D element insertion and more.
• Headset review inside NUKE - With CaraVR’s support for popular VR headsets, you can review directly from NUKE’s viewer or NUKE STUDIO’s timeline, eliminating the need to export to a separate application.

Camera rig solving
Easily solve and refine camera position, rotation, focal length and lens distortion parameters inside NUKE. With presets for popular camera rigs including the Freedom 360 and Nokia OZO, plus support for custom camera rigs, CaraVR can handle footage from any 360° video shoot. In addition, Python scripting support lets you automate camera solving and access rig data for other tasks.

CaraVR’s GPU-accelerated Stitcher lets you create a high-quality 360° stitch for both mono and stereo output directly in NUKE. Built on the disparity technology in OCULA, CaraVR creates a seamless stitch without artifacts such as lines and ghosting, even on moving scenes. Split apart the stitch to make manual adjustments on individual camera views if needed, quickly export STMaps and UV maps, and easily share stitch setups between artists.

Correction and color matching
Auto exposure settings or environment lighting can cause exposure and white balance differences between cameras, resulting in distracting visual mismatches. With CaraVR, you can automatically correct these differences during the stitching process, producing a single exposure across all cameras with minimal manual adjustment. With a unified exposure, you can produce subtle lighting effects, for example by animating a change in gain over time.

360° tracking and stabilization
With a specialised feature-point tracker optimised to handle distortion and continuity at the edges of lat/long images, you can track and paint or merge directly on stitched 360° footage. Track and stabilize footage during or after stitching to remove excess motion in order to produce a more comfortable, dynamic VR experience without compromising quality. Stabilization data from NUKE’s built-in Camera Tracker can also be used as part of the workflow.

VR compositing workflows
CaraVR offers a GPU-accelerated toolkit that speeds up compositing tasks by providing the ability to use NUKE’s full set of compositing tools directly on 360° material, including built-in node toolsets that make it easy to quickly roto, paint and track. A new Spherical Transform node lets you work with rectilinear, lat/long, cube map and fisheye projections, change between them at any time, and export in your choice of format for delivery. In addition, you can apply any convolve or blur effect across the 360° material.

360° stereo rendering and slit-scan shader
The version of NUKE’s ray trace rendering engine included with CaraVR offers additional support for stereo lens models, together with a slit-scan shader that can control the depth at the poles in 360° footage, resulting in a more pleasant VR viewing experience when looking up or down. The depth falloff can be controlled to match common stitching and rendering patterns, ensuring consistent results across the post pipeline.

Headset review
With support for popular VR headsets, you can preview your project in NUKE’s viewer and while playing it back from NUKE STUDIO’s timeline, without the need to export to a separate review application. CaraVR includes support for the HTC Vive and Oculus Rift CV1 on Windows and the Oculus Rift DK2 across Windows, Mac and Linux operating systems.

What's new in Cara VR 2.1
• Global Warp tracking integration.
This feature reduces the manual work necessary when using the C_GlobalWarp node on moving footage. Instead of manually animating the points defining a constraint, it’s now possible to track the constraint, using the same spherical tracking algorithms behind the C_Tracker. Two workflows have been introduced: the first allows you to track directly within Global Warp using a new panel with simplified tracking controls, making the process faster and easier. The second allows you to track with a C_Tracker: export a constraint as a set of points in a C_Tracker node, then, after having tracked, re-import them back in the C_GlobalWarp.
• Vertical Aligner. The Vertical Aligner tool has been ported from Ocula, with some modifications to make it better suited for Cara VR workflows. It allows users to achieve a good stereo panorama without having to perform lengthy corrections post C_Stitcher. Unlike the Ocula version, the Cara VR Vertical Aligner can be used as attached directly to a Camera Solver, or by itself. It also consumes and produces Cara VR metadata that can then be used by the Stitcher to improve results. And because the Cara version is aware of spherical space, it provides better results when used on fisheye lenses.
• Camera Solver and Camera Ingest. The Camera Solver now includes experimental solver layouts to handle more generic camera setups, including planar, linear, and free arrangements. The experimental layouts, along side the spherical and nodal arrangements, provide more options when solving custom rig layouts. The new Camera Ingest node allows users to import cameras from other packages so they can be used with Cara VR’s Camera Solver, allowing for a more user-friendly animation of the camera parameters.

What's new in Cara VR 2.0
• Updated stitching tools. The new GlobalWarp node speeds up delivery of stitches while producing a higher quality 360 stitch with minimal ghosting. GlobalWarp adds additional controls for lining up key features in overlapping areas and allows you to add constraints to reduce warping on known straight lines in the rectilinear input images, even for objects overlapping multiple camera views.
• 360 match-move and stabilisation. Cara VR’s Tracker node has been redesigned to simplify and accelerate the process of stabilisation and match-moving for a more comfortable VR experience and easier alignment of 3D elements. The new Tracker adds automatic tracking and stabilization to your 360 stitch. You can then use the existing user track workflows to refine the track and lock stabilisation to particular regions.
• Ocula tools for stereo corrections. Cara VR 2.0 includes a suite of tools adapted from the powerful Ocula toolset which take the headache out of stereo cleanup, especially in footage with color, focus and alignment inconsistencies between views. This release includes updated versions of the Disparity Generator node, which generates high quality disparity vectors for depth estimation, Disparity To Depth for calculating depth from the disparity vectors, a new Stereo Colour Matcher for unifying color between left and right views, and New View, allowing you to rebuild one view from another, all optimized for use with 360 footage.

Minimum System Requirements:
- Cara VR 2.1 is compatible with Nuke, NukeX, and Nuke Studio version 10.5v7 or above, version 11.0v3 or above, and version 11.1v1 or above.
- Windows 7 or Windows 10 (64-bit only)
- x86-64 processor, such as Intel Core 2 Duo or later
- 5 GB disk space available for caching and temporary files
- At least 8 GB RAM
- Display at least 1280 x 1024 pixel resolution and 24-bit color
- Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0. *
* To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL.

The entire Cara VR toolset is GPU-accelerated. To take advantage of this acceleration, we strongly recommend using Cara VR with an appropriate GPU.

Requirements for GPU Acceleration
To take advantage of GPU acceleration, you must have, either:
- An NVIDIA GPU with compute capability 2.0 (Fermi) or above. Graphics drivers capable of running CUDA 8.0 & 6.5 or above. These are bundled with the regular drivers for your NVIDIA GPU. Driver version r361 or above is required. We recommend using the latest graphics drivers, where possible.
- AMD support for Windows and Linux is available in Nuke 11.0v1. The followed GPUs with an appropriate driver are supported: AMD FirePro W8100, AMD FirePro W9100, AMD Radeon R9 Fury X, AMD Radeon RX 480, AMD Radeon Pro WX 7100.
* NOTE: Other AMD GPUs may work, but have not been fully tested.

THE_FOUNDRY_CARAVR_V2.1V1_FOR_NUKE_WIN64-XFORCE [Cracked RLM & License file]>>>>

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Другие новости по теме / See also:
  • The Foundry CaraVR 1.0v1 for Nuke 9 & 10
  • The Foundry CaraVR 1.0v3 for Nuke 9 & 10
  • The Foundry CaraVR 1.0v2 for Nuke 9 & 10
  • The Foundry CaraVR 1.0v5 for Nuke 10.5
  • Digital Tutors: Advanced Stereo Workflows in Nuke - Disparity
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