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The Foundry MODO 12.1v1
Software » 3D | автор: SonyQ (3.07.18)
The Foundry MODO 12.1v1

Program Name: MODO 12.1v1
Program Type: 3D Model/Render
Developer: Luxology LLC. | The Foundry Visionmongers Ltd.
Homepage: www.thefoundry.co.uk/products/modo/
Release Date: 02.07.2018
Interface Language: English
Platform: Windows 7/8/10, 64-bit ONLY
File Size: 858Mb

MODO - следующее поколение трёхмерного моделирования, анимации, скульптурного моделирования, визуальных эффектов и рендеринга в едином пакете. Комплексное решение, предоставляющее необузданную мощь, усовершенствованную технологию и надёжный рабочий процесс, MODO это возможность творческого выбора для художников и дизайнеров по всему миру - от любителей до голливудских студий.


Моделирование
MODO обладает самым быстрым, передовым полигональным и поверхностей подразделения 3D-моделлером. Гибкие инструменты моделирования MODO идеально подходят для точного моделирования механических конструкций и архитектурных проектов, и для произвольного органического моделирования фактически любых форм. Интегрированные инструменты скульптурного моделирования с переменным разрешением работают совместно с традиционными инструментами моделирования, предлагая превосходное качество моделирования, а также обеспечивают уникальным рабочим процессом пользователей ZBrush.

Скульптурное моделирование
В MODO, скульптурное и традиционное моделирование объединены в одно приложение. Инструменты скульптурного моделирования всегда под рукой. Такое сочетание инструментов обеспечивает уникальное и мощное трёхмерное моделирование.

Анимация
Анимация в MODO стала таким же естественным, как и совместная работа инструментов моделирования и анимации. Используемые в моделировании инструменты, также эффективно используются и в системе анимации. При работе в MODO, время становится ещё одним измерением. Используйте MODO для создания точных механических или полностью шарнирных персонажей с кожей анимаций.

Рендеринг
MODO оснащён одним из величайших рендером для создания великолепных изображений и анимации - и для запекания всего, от файлов HDRI до текстур для игровых движков. Рендер представлен как готовый движок рендеринга и как передовая оптимизированная система уточнения, почти мгновенно обновляющаяся в процессе моделирования, покраски или при внесении любых изменений в свойства элемента. Рендер MODO предлагает то редкое сочетание скорости и качества, и включает в себя возможность НЕОГРАНИЧЕННОГО сетевого рендеринга на платформах под управлением Macintosh, Windows и Linux.

Эффекты
Движок симуляции MODO оснащён решателями динамики твёрдых и мягких тел, а также встроенными правилами на основе системы процедурной анимации. Подготовка и доводка симуляций динамики и частиц с лёгкостью делается в просмотрщике заготовок для ускорения задач настройки и компоновки, в то время как основная структура опирается на узлы для создания более сложных установок.


Инструкция по активации на Русском языке прилагается, см. 'install_ru.txt'.

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MODO brings you the next generation of 3D modeling, animation, sculpting, effects and rendering in a powerful integrated package. An end-to-end solution delivering raw horsepower, refined technology and robust workflows, MODO is the creative option of choice for artists and designers around the world - from home-based hobbyists to Hollywood studios.

Why MODO?
• MODO makes creative exploration possible with fast and intuitive polygon modeling and sculpting tools that allow you more time to explore and visualize new ideas
• Offers out-of-the-box value with highly-integrated modeling, painting, sculpting, effects, animation and unlimited network rendering capabilities
• Ensures consistency with a philosophy of tool re-use, easy-to-learn workflows and a fully customizable UI that is unmatched in any other 3D software
• Integrates seamlessly into existing pipelines with built-in Python scripting and versatile SDK
• Get instant results for interactive design reviews with the use of the photorealistic preview render

Faster iterations
With powerful modeling and sculpting tools, and an advanced photorealistic viewport and preview renderer, MODO lets you iterate faster for better concept and production models, look development, and interactive design reviews.

Out-of-the-box value
MODO offers modeling, sculpting, painting, effects and animation tools in one cohesive, easy-to-use content creation package, with unlimited network rendering capabilities and MeshFusion Boolean tools included.

Consistency guaranteed
With consistent workflows, modular tool assembly and an intuitive UI, MODO lets you apply the knowledge you gain in your first days of exploration to fulfilling the most complex, sophisticated tasks down the road.

Seamless pipeline integration
MODO fits right into your pipeline, with Python and C++ APIs; a Python TD SDK; a fully customizable UI; and support for industry-standard formats like OpenSubdiv, OpenColorIO, OpenEXR, OpenVDB and Alembic.


New Feature Modo 12

glTF 2.0 Export to Facebook
Developed in conjunction with Facebook's new ‘3D Posts’ functionality, artists can now create 3D objects in Modo and then share them on the Facebook News Feed. Facebook users can then grab, spin and interact with the objects to look at them from all angles. This technology presents artists with a unique opportunity to create more engaging and compelling content, whilst offering users the opportunity to enjoy interactive 3D experiences on Facebook.

Mesh Paint Refinements
Modo's Mesh Paint tool has been brought up-to-date and enhanced, allowing you to quickly bash out models and environments faster than ever before. With the ability to now paint random presets, you can utilize asset libraries in new and exciting ways, and the new array paint modes give you greater control when painting more ordered collections of objects.

MeshFusion Surface Strips
MeshFusion is significantly enhanced with Surface Strips, an innovative new feature that works by allowing the creation of strip geometry or topology that lies flush on any Fusion Item surface. This provides a wide range of opportunities for Post-Fusion modeling with either Procedural operations or direct modeling of the Fusion Output Mesh. The most obvious examples are channels and ridges along arbitrary paths — but the range of applications is much much wider, allowing artists to explore iterations more creatively than ever before.

Modelling and Design Creation Enhancements
The Jitter tool has new options to randomize the position, scale and rotation of connected geometry within a single Item. It also works with connected selections, allowing you to quickly add subtle realism in situations where previously it would have been difficult. It’s now possible to model even faster in a single 3D viewport by moving objects towards you and away from you without having to interact directly with any transform handles. And a new tool handle has been added to the Vertex Slide tool, giving you greater control when tweaking the position of vertices in a mesh.

New Procedural Mesh Operations
A Triangulate MeshOp has been added, which lets you export triangulated models in a non- destructive manner. The Merge Mesh operator can now read replicator items as geometry inputs, allowing replicated geometry to be manipulated using procedural modeling tools, and providing an easy way to convert a replicator item into a single mesh item for export. It’s now possible to modulate the shape of an Item Falloff via the Mini Graph Editor, allowing for a much wider array of falloff effects when rigging or procedural modelling. The new Falloff Operator lets you drive Mesh Operation Falloffs via a range of scene and geometric parameters.

Cloud Assets and Foundry Share Site
Creating, sharing and downloading preset assets has been improved. Cloud Assets can now be dragged and dropped into the item tree or directly into the Modo viewport. Just want to download the assets and not apply them to your scene? Use the new download badge that appears in the upper left of the preset thumbnail. The process of preset creation has also been significantly streamlined. It’s now possible to create any preset type by simply dragging from it's location in the UI into any preset browser.

UV Tools and Workflow Refinements
Modo's fast and nimble workflows continue to be refined, with UI optimization and new toolbar menu options making it easier to manage 3rd party Modo Add-ons. The Modo Modes toolbar has been re-organized for more consistency, with a number of modes now having improved workflows, vastly reducing the number of clicks involved in a standard Modo modelling session, while the UV viewport has new buttons to give easy access to a range of common display options. The Fit UVs command has new Gaps options to set border padding. Also, it’s now easier to align multiple UV selections in one go.

The Hatchet Collection
Modo 12.0 comes with a selection of python scripts from the popular Hatchet Collection, enhancing core functionality in Modo and making asset creation even more efficient. There's a wide variety of tools to convert curve types, offset curves, select random, and much more.

Advanced Viewport GPU Acceleration
The Advanced Viewport in Modo now uses Multi Sample Anti-Aliasing (MSAA) GPU hardware to speed up anti-aliased rendering. This is a faster, rough and ready version of an also-available Supersampling method. The new GPU powered Anisotropic texture filtering provides superior viewport texture quality in virtually all cases, at the slight expense of performance.

Rendering and Shading Improvements
Providing a much more flexible way of rendering specific frames, a new frame range channel has been added that controls which frames are to be rendered during animation rendering. The new glTF Material Shader allows for complete WYSIWYG between Modo's native renderer, the advanced viewport, and any other application that supports the glTF shading model. A Shading Model drop-down has also been added that includes both PBR & Unlit settings.

System Requirements
Minimum hardware requirements
- Intel processor(s), Core i3 or higher
- At least 10 GB disk space available for full content installation
- At least 4 GB RAM
- Display with 1280 x 800 pixel resolution
- The Advanced viewport mode requires an NVIDIA or AMD graphics card with at least 1 GB of graphics memory and drivers that support OpenGL 3.2 or higher.
Recommended system requirements
- 2.5+ Ghz quad-core processor
- 250+ GB disk space available for caching and temporary files. SSD is preferable.
- 16 GB RAM with additional virtual memory*
- Display with 1920 x 1080 pixel resolution
- Graphics Card At least 2+ GB of video memory / driver support for OpenGL 4.4 or higher
* Use of virtual memory improves stability and helps prevent data loss on large projects.
Tested graphics hardware
- AMD Radeon Pro Duo
- AMD Radeon HD 1900 XT / HD 2400 XT / HD 2600 Pro / HD 3870
- AMD FirePro W4170 / W5000 / W8000 / W2100 / W5100 / W4100 / W7100 / W8100 / W9100
- NVIDIA Geforce GTX 680 / GTX Titan / GT 650M
- NVIDIA M2000 24GB / M60000 24GB
- NVIDIA Quadro K6000 / K5000 / K4000 / K2000 / K600 / K5200 / K4200 / K2200 / K620 / M4000 / M5000 / K1200 / M5000 / M6000

The configurations listed below are those that Foundry have tested with Modo. Due to the constantly changing nature and wide variety of computer hardware available in the market, Foundry is unable to officially certify hardware.

Please download and install the latest graphics driver from the NVIDIA or AMD websites. Make sure that you are using 8.982.8.1 drivers or higher for AMD cards.

Download:
THE_FOUNDRY_MODO_V12.1V1_WIN64-XFORCE [Cracked RLM | Keygen & License file]


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Другие новости по теме / See also:
  • The Foundry MODO 12.0v1
  • The Foundry MODO 901 SP1
  • The Foundry MODO 902 SP1
  • The Foundry MODO 902 SP2
  • The Foundry MODO 902
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