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The Foundry MODO 801 SP2
Software » 3D | автор: SonyQ (13.08.14)
The Foundry MODO 801 SP2

Program Name: MODO 801 SP2
Program Type: 3D Model/Render
Developer: Luxology LLC. | The Foundry Visionmongers Ltd.
Homepage: www.thefoundry.co.uk/products/modo/
Release Date: 12.08.2014
Interface Language: English
Platform: Windows XP/Vista/7/8 (only 64-bit supported)
File Size: 312.63Mb

MODO - следующее поколение трёхмерного моделирования, анимации, скульптурного моделирования, визуальных эффектов и рендеринга в едином пакете. Комплексное решение, предоставляющее необузданную мощь, усовершенствованную технологию и надёжный рабочий процесс, MODO это возможность творческого выбора для художников и дизайнеров по всему миру - от любителей до голливудских студий.

Моделирование
MODO обладает самым быстрым, передовым полигональным и поверхностей подразделения 3D-моделлером. Гибкие инструменты моделирования MODO идеально подходят для точного моделирования механических конструкций и архитектурных проектов, и для произвольного органического моделирования фактически любых форм. Интегрированные инструменты скульптурного моделирования с переменным разрешением работают совместно с традиционными инструментами моделирования, предлагая превосходное качество моделирования, а также обеспечивают уникальным рабочим процессом пользователей ZBrush.

Скульптурное моделирование
В MODO, скульптурное и традиционное моделирование объединены в одно приложение. Инструменты скульптурного моделирования всегда под рукой. Такое сочетание инструментов обеспечивает уникальное и мощное трёхмерное моделирование.

Анимация
Анимация в MODO стала таким же естественным, как и совместная работа инструментов моделирования и анимации. Используемые в моделировании инструменты, также эффективно используются и в системе анимации. При работе в MODO, время становится ещё одним измерением. Используйте MODO для создания точных механических или полностью шарнирных персонажей с кожей анимаций.

Рендеринг
MODO оснащён одним из величайших рендером для создания великолепных изображений и анимации - и для запекания всего, от файлов HDRI до текстур для игровых движков. Рендер представлен как готовый движок рендеринга и как передовая оптимизированная система уточнения, почти мгновенно обновляющаяся в процессе моделирования, покраски или при внесении любых изменений в свойства элемента. Рендер MODO предлагает то редкое сочетание скорости и качества, и включает в себя возможность НЕОГРАНИЧЕННОГО сетевого рендеринга на платформах под управлением Macintosh, Windows и Linux.

Эффекты
Движок симуляции MODO оснащён решателями динамики твёрдых и мягких тел, а также встроенными правилами на основе системы процедурной анимации. Подготовка и доводка симуляций динамики и частиц с лёгкостью делается в просмотрщике заготовок для ускорения задач настройки и компоновки, в то время как основная структура опирается на узлы для создания более сложных установок.


Инструкции по активации на Русском языке прилагаются, см. 'install_ru.txt', 'install_INDIVIDUAL_LICENSE_ru.txt' и 'install_windows_RLM_ru.txt'

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MODO brings you the next generation of 3D modeling, animation, sculpting, effects and rendering in a powerful integrated package. An end-to-end solution delivering raw horsepower, refined technology and robust workflows, MODO is the creative option of choice for artists and designers around the world - from home-based hobbyists to Hollywood studios.

Why MODO?
• MODO makes creative exploration possible with fast and intuitive polygon modeling and sculpting tools that allow you more time to explore and visualize new ideas
• Offers out-of-the-box value with highly-integrated modeling, painting, sculpting, effects, animation and unlimited network rendering capabilities
• Ensures consistency with a philosophy of tool re-use, easy-to-learn workflows and a fully customizable UI that is unmatched in any other 3D software
• Integrates seamlessly into existing pipelines with built-in Python scripting and versatile SDK
• Get instant results for interactive design reviews with the use of the photorealistic preview render

Modeling
MODO has the fastest, most advanced polygonal and subdivision surface 3D modeler anywhere. MODO’s flexible modeling tools are ideal for precision modeling of mechanical and architectural designs, and for freeform organic modeling of virtually any shape. Integrated multi-res sculpting tools work alongside traditional modeling tools to offer a superior modeling experience as well as providing unique workflows for ZBrush users.

Sculpting
In MODO, sculpting and traditional modeling are brought together in one application. When you need sculpting tools, they are always right at hand. Together, the combination of modeling and sculpting tools in a single application delivers a uniquely powerful 3D modeling experience.

Animation
Animating in MODO comes naturally as the modeling and animation tools work hand in hand. The same tools used in modeling are directly leveraged in the animation system. As you create in MODO, time is just another dimension for you to draw upon. Use MODO to create precise mechanical animations or fully articulated skinned characters.

Rendering
MODO is equipped with one of the world’s great renderers for creating gorgeous images and animations – and for baking out everything from HDRI files to textures for game engines. The renderer is provided as both a final render engine and as an optimized progressive refinement system that updates nearly instantly as you model, paint or change any item property within MODO. The renderer is an over-achiever that offers that rare blend of speed and quality, and includes UNLIMITED network rendering on Mac, Windows and Linux platforms.

Effects
The MODO simulation engine includes solvers for rigid and soft body dynamics as well as an integrated rules based, procedural particle system. Preparing and refining Dynamics and Particle simulations is made easy with a Preset browser to speed up layout and setup tasks, while the underlying framework relies on nodes to create more advanced setups.

In MODO 801, nearly every element of the end-to-end 3D workflow has been improved upon and tweaked in response to extensive customer feedback from a wide range of industries.

This version provides even more out-of-the-box functionality with the introduction of large new features like Nodal Shading for complex shader building, and a completely rewritten Referencing workflow for large scene management. There are also huge updates to core content creation workflows like animation and particles.

Other MODO 801 highlights:
• Powerful node based texturing with built-in presets making complex tasks accessible to less technical users
• Enhanced dynamics for large scene handling and destruction
• Improved scattering tools for scene layout and environment creation
• New baking and modeling tools specific for games artists
• Big updates to the animation framework, making it easy for users to animate believable characters
• OpencolorIO integration and improved data exchange with the The Foundry’s COLLECTIVES

Features in detail
• The character animation improvements in MODO 801 not only provide greater control when loading and editing an animation but also provide a framework for users to animate believable characters - a framework that has existed in 2D animation for many years.
• Updates in 801 to MODO’s dynamics and particles system make even the most ambitious ideas possible. Effects artists can now simulate flexible ropes and chains, shatter objects to create realistic destruction animations or use the new Glue system to simulate layers with breakable constraints.
• Other exciting additions include enhanced snapping that adds precision and intelligence to the modeling process and allows users to create complex sets of snapping conditions, Nodal Shading to let artists create more complex shaders and materials, Rigging and deformers have been updated to add the new Wrap, Lattice and Bezier Deformers. Referencing in MODO 801 ushers in efficient collaborative workflows and practical, effective asset reuse.
• New COLLECTIVES workflows have been introduced bringing more advanced relighting capabilities in NUKE with the addition of Diffuse Coefficient Outputs. MODO 801 also includes a fully integrated color management pipeline, built on the industry standard OpenColorIO library, ensuring colour consistency across all applications in the COLLECTIVES. As part of this work, the data exchange between MODO and MARI now features UDIM import as well as other improvements for working more efficiently with UDIM tiles.
• Hair and fur has been dramatically improved in the release. New hair guides can be generated from the base geometry or interpolated from existing guides. Artists can even sketch guides directly on the screen guide and relatively constrain them to the base surface. With these updates, managing complex hairstyles is now a much easier process.
• Painting and sculpting enhancements let you paint curved lines across a surface with greater control. The new Auto Scale and 2D/3D curve options for brushes also adds to the powerful painting and sculpting workflows. These painted curves could be used as part of the design’s look, guides for modeling or elements of a sculpt.
• Texture baking tools have been upgraded to provide exactly what games artists need. UV Unwrapping can now be handled with better results in less time when editing complex UV layouts. Performance of the UV selection, camera navigation and paint selection processes have all been significantly improved along with new UV unwrap and relax tools that support an Angle Based flattening method. The GL Measures in 801 give artists the ability to expose relevant information in the viewport display, making scenes more readable in a collaborative environment.
• Artists and designers will also find a variety of new materials and textures in MODO 801 allowing artists to more easily add realism to scenes containing complex, yet natural phenomena out-of the box. Examples include the ability to simulate the oil-on-water look or the colorful swirls often observed on a soap bubble with the new physically based Thin Film material and much more.
• As well as all these key updates, the product has undergone drastic updates and advances across the board.

Find out more about MODO 801 >>

MODO 801 SP2 Details >>

MODO 801 Known Issues >>

System Requirements
- Windows XP, Vista, Windows 7 and 8 (only 64-bit supported)
- Intel Xeon/Core 2 Duo, Quad/Core i7 or AMD Opteron/ Phenom processor(s). Must support SSE2 instruction set.
- 2 GB RAM minimum
- 2 GB available hard disk space for full content installation
- Mouse or pointing device, including pressure sensitive tablets or 3Dconnexion 3D mouse
- OpenGL 2.0 accelerated graphics, at least 1280x800 resolution
- Internet connection required for product activation and to access online videos

Download:
THE_FOUNDRY_MODO_V801_SP2_WIN64-XFORCE [Cracked RLM & License file | Keygen]
Depositfiles.com>>
Rusfolder.com>>
Letitbit.net>>


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Другие новости по теме / See also:
  • The Foundry MODO 801
  • The Foundry MODO 801 SP1
  • The Foundry MODO 801 SP3
  • The Foundry MODO 801 SP4
  • The Foundry MODO 901 SP1
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