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Pixologic ZBrush v4R3 Update (Windows)
Software » 3D | автор: nimdA (3.03.12)
Pixologic ZBrush v4R3 Update (Windows)
Program Type: 3D ANIMATION
Developer: Pixologic, Inc.
Homepage: www.pixologic.com
Release Date: MAR 02ND 2012
Interface Language: English
Platform: Windows XP SP2, Vista, 7
File Size: 229Mb

Pixologic ZBrush - программа для трехмерной графики. За какие-то несколько лет эта программа уверенно вошла в разряд необходимых инструментов для 3D-художников всего мира. Ее используют почитатели самых разных трехмерных редакторов, поскольку она является отличным дополнением к любому из них.

ZBrush это гибрид 2d- и 3d-графики, и, соответственно, она ведет себя отлично от других программ, которые вы используете в этих областях. В сердце программы - пиксолы (pixols), являющиеся 3d-пикселами, которые имеют глубину, ориентацию и информацию о материале.

Новые инструменты и опции предоставляют еще больше удобства во всех элементах работы, увеличивая продуктивность художника и упрощая процесс моделирования. ZMapper и Displacement Exporter адаптированы для ZBrush 4.0, чтобы обеспечить больше гибкости при экспорте ваших скульптур. Благодаря технологии Smart Resym, программа теперь может пользоваться функцией Poseable Symmetry. Независимо от позы вашей скульптуры, модель остается симметричной.

ZBrush - единственный на сегодняшний день пакет 3D-графики, позволяющий нормально работать с HD-геометрией. Глядя на некоторые работы, сделанные в ZBrush 4, не верится, что такое можно было сотворить в 3D-моделлере без Фотошопа. Но факт остается фактом. Настоящая фотореалистичность, без каких-либо оговорок.


Pixologic ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world's most advanced tools for today's digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

Through the introduction of completely new tools and the extension or expansion of existing ZBrush utilities, ZBrush 4 sets a new standard for digital art software. ZBrush 4 offers the freedom to explore and create; take your art from concept to final production asset without the need to leave the ZBrush environment. You can also use GoZ to seamlessly transition between ZBrush and other applications.

Major New Features:
(This list includes all the main additions or changes in ZBrush 4)
- Save all loaded tools, document size, light, material, timeline and render settings in one click.
- ZBrush 4 even includes sample projects to help you discover new features.
Best Preview Render
- Renders Shadows, Ambient Occlusion, Fibers, SSS and Transparency with advanced anti-aliasing.
- Multi-pass rendering with Shadow, Color, Ambient Occlusion, Mask and Depth as separate maps.
- Render for still images or animations.
Project presentation
- Timeline for more than just simple turntables and animations.
- Keyframe management: copy, move, etc.
- Audio support with color beats for manual animation synchronization.
- Fade in/out and cut keyframes for nice transitions.
- Ease in/out keyframes.
- MDD animation file format support for exporting and importing animation.
- Animation-capable layers, Tools, ZSpheres, background and more.
Concept creation
- Shadow Box for free-form creation.
- Move Elastic Brush to create stretch-free extrusions.
- Reproject improved for more finely tuned control of the results.
- Mannequin for quick scene setup.
- TransPose units to help you in proportions and sizes.
Hard Sculpting
- Clip brushes for slicing your models.
- By Radius and By Polygroups modes for the Clip brushes.
- Shadow Box to create original sculpting bases, combined with radial symmetry.
- New Strokes: Circle, Square, Curves.
Major brushes:
- MatchMaker, the perfect brush to deform your mesh to conform to other 3D models.
- Deco brushes, turn, spin - perfect for creative patterns!
- Clay Buildup will be your new Clay brush for the rough sculpting.
- Move Elastic, Move Topo, Move Parts: Stretch and deform with no constraints.
- Roll mode improved with the Roll distance.
- New lasso/marquee selection mode, circle by center, perfect circle, curve for masking and hiding.
- Marquee, Lasso and Circle strokes working with symmetry for hiding, masking and slicing.
Pipeline and Productivity
- GoZ with Autodesk Maya (2008, 2009, 2010, 2011), Autodesk 3DSMax (2009, 2010, 2011), Luxology modo 401 (Sp2 to sp5), Cinema 4D R11 and R11.5
- GoZ SDK for integrating GoZ in additional software packages.
- Xpose to explode all SubTools, making it easy to work on a hidden one or create stunning animated effects.
- SubTool Duplicate and Insert, List All + ABC, Merge All for more flexibility when working on complex models.
- Solo mode to quickly isolate the current SubTool.
3D Painting and Materials
- PolyPaint Layers for more freedom in 3D painting.
- SpotLight to edit textures on the fly and then use them to paint by projection.
- Gradient transparency for anti-aliased transparency in PolyPainting.
- New shaders: Fast Overlay and Fresnel Overlay for more effects in your materials.
- New Fresnel and SSS settings for more realistic materials!
- New Blinn Specular added to the default shader for a better skin specular effect.
- Large number of blending modes between materials: Add, Subtract, difference, darken, etc.
- Topology auto masking to protect closed areas which are not directly connected.
- Elasticity settings to stretch your model without stretching the topology.
- Orientation settings: rotate your alphas while sculpting.
- Tile alphas for more creativity with brushes.
- Non-Square alphas are supported, avoiding distortions.
- Contact support for SubTools: deform multiple SubTools while maintaining your defined contact points between them!
- Relax Deformation: relax your topology without altering the shape.
- Inflate Balloon Deformation for a variation of the relax deformation.
- Deformations are now in real-time when moving the sliders, giving you live feedback.
- New File menu to manage all content.
- Decimation Master is now 64bits.
- Original size is kept when exporting with 3D Print Exporter.
- Unwrap all SubTools at once with UVMaster.
- New Multi-map exporter for fast and easy creation of many maps at once including: normal, displacement, ambient occlusion, etc.
- Various additions in SubTool Master and TransPose Master.

System Requirements:
- OS: Windows XP SP2, Vista, 7
- CPU: Pentium D or newer (or equivalent such as AMD Athlon 64 X2 or newer) with optional multithreading or hyperthreading capabilities
- RAM: 2048MB (4096MB for working with multi-million-poly meshes)
- Monitor: 1280x1024 monitor resolution or higher (32 bits)

What's New in ZBrush 4R3:
ZBrush 4R3 not only implements various enhancements and polish to existing features, it also introduces major new features to dramatically expand your artistic possibilities. The following are some of the main features added:

Advancements for FiberMesh Include:
- Curve modifiers added to a number of FiberMesh settings ranging from Length, Coverage, Gravity and Color Profile.
- Add the right amount of curl to your Fibers with the new Revolve feature.
- Textures can be applied to the Fiber preview for increased color vibrancy.
- Fiber textures now support transparency and antialiasing.
- Build your own library of FiberMesh presets by saving and loading settings to be applied to any selected SubTool.
- ZBrush proprietary FiberMesh vector displacement export.
- FiberMesh guides now export: .obj .lxo .lwo .ma .fmg (.fmg is a simple raw data format which allows game developers and studios to easily incorporate ZBrush fibers in production pipelines).

Advancements for NoiseMaker Include:
- A wide variety of procedural noise generators, making it easy to create almost any effect imaginable.
- Noise displays more accurately, even on low polygon models.
- NoiseMaker sliders accept numerical input.
- Enlarged NoiseMaker preview window makes it easier to fine tune your noise before accepting it.
- NoiseMaker preview window now supports standard ZBrush move/scale/rotate shortcuts as well as navigation buttons.

Pipeline Advancements Include:
- Vector Displacement Map exports supporting 16-bit .tiff or 32-bit .tiff and OpenEXR formats.
- Flip and Switch as well as Tangent Flip and Switch sliders provide a guide for creating the perfect vector displacement map for the renderer of your choice.
- Find the perfect settings with VDMap Auto FlipAndSwitch detection, which compares two vector displacement maps with each other.

Advancements to Other Features Include:
- Convert BPR to Geo feature turns the Fibers and MicroMesh objects you see in your BPR render into real geometry.
- Create Texture to LightCap feature creates a texture which can then be applied to any MatCap.
- Improved BPR Shadows which also render accurately with transparent textures.

UI Advancements Include:
- Direct access to LightBox folders from the following ten locations… FiberMesh sub-palette, NoiseMaker sub-palette, Alpha palette, Texture palette, saved SpotLight files, Document palette, File/Project palette, Tool palette, Material palette, Brush palette.
- Organize your sub-palettes with the new UI Groups.
- Magnifying Glass feature to zoom in on parts of the document and UI when recording your ZBrush videos.
- Auto-Updater makes it easy to check for and install future updates.

Pixologic ZBrush v4R3 Update (Windows)
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Другие новости по теме / See also:
  • Pixologic ZBrush v4.0R2 (Windows)
  • Pixologic ZBrush v4.0R2 (MacOSX)
  • Pixologic ZBrush v4R2B (Windows)
  • Pixologic ZBrush 4.0 (Win/Mac)
  • Pixologic ZBrush v4R4
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    Комментарии / Comments

    (#1) написал: SonyQ (3.03.12 16:01)

    (#2) написал: nimdA (3.03.12 20:12)
    спасибо, SonyQ!
    я вставил в пост.


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