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Luxology modo v501.45398 SP5 (Win/Mac)
Software » 3D | автор: SonyQ (14.10.11)
Luxology modo v501.45398 SP5 (Win/Mac)

Program Name: modo v501 SP5 (Build 45398)
Program Type: 3D Model/Render
Developer: Luxology LLC.
Release Date: 13.11.2011
Interface Language: English
Platform: Windows XP/Vista/7 | Mac OS X 10.6+
File Size: 339.91Mb / 296.75Mb / 317.68Mb

modo 501 - программа для 3D-моделирования, рисования и рендеринга в единой рабочей среде, обладает мощным, но при этом интуитивно понятным инструментарием для конструирования сложных геометрических форм методом подраздельных поверхностей. Интерфейс modo предлагает глубокую настройку практически всех рабочих элементов.

Весьма востребованными будут предустановленные в нем навигационные стили, которые максимально приближают принципы взаимодействия с инструментами к методам, практикуемым в 3ds Max, Maya и других аналогичных решениях. Для удобства пользования все ключевые технологические переходы вынесены в отдельные модули.


modo 501 - go beyond the traditional 3D workflow to an immersive creative experience. modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.

modo is artist-friendly 3D software that combines modeling, sculpting, painting, animation and rendering in a fused workflow. modo is used daily by a worldwide community of artists and designers working in advertising, package design, game development, film and broadcast, architectural and design visualization, and education.

modo is a creation tool designed by artists, for artists. It is not just a collection of algorithms, but a refined combination of technology, performance and workflow that encourages the 3D creation process. modo is a unique tool that invites and compels you to achieve your best.
modo's advanced architecture fully exploits modern computing technologies, including multi-core CPUs, pressure-sensitive tablets and hardware-accelerated OpenGL so that new levels of "creative flow" can be achieved.

Preview Renderer revolutionizes 3D production
Your creativity flows in modo. No longer do you have to wait for a separate rendering process to complete in order to visualize your final results. As you create in modo, the Preview Renderer works tirelessly to progressively render your scene to near final quality, so you can see every modeling, lighting and material change immediately. This is a game-changing way to work, as it speeds up your workflow by eliminating the interruption of numerous test renderings.

World-class features
from start to finish modo’s hybrid polygon/SubD modeler is one of the world’s great modelers, allowing rapid ideation of virtually any manmade or organic shape. Integrated sculpting tools let you add both fine and coarse details to push, pull and carve your model. 3D painting tools make texturing your models a pleasure. modo also lets you animate anything in your scene -- ideal for architectural walk-throughs and dynamic product presentations.

Physically-based renderer delivers realistic images and movies
modo is equipped with a world class renderer that is blazingly fast and threaded for up to 32 cores; letting you render up to 100,000 pixel wide images with trillion polygon detail. You can render on up to 50 workstations with a single license of modo.

Kits = Packaged Productivity
Accelerate to final image faster with one of the optional Kits available from Luxology. Select the Kit you need to add photographic studio lighting, outdoor scenes or extensive libraries of materials and even splashes to your modo workflow.

What can you do with modo?
• Model virtually any object
• Sculpt and add detail to organic shapes
• Paint on your designs in 3D
• Add photographs or procedural textures
• Animate moving parts and cameras
• Render final results to image or movie

modo Workflow Enhancers
- Preview renderer updates view as you work
- HUD (Heads Up Display) user interface elements
- Resize and redefine viewports according to task
- Intelligent geometry selection
- Full undo support
- Fast, very high quality OpenGL views
- Cut, copy, and paste support
- Snapping, grid, and work plane aids
- Input fields perform math and/or unit conversions
- Symmetry and mirroring support
- Falloff system for setting tool influence
- Open multiple scenes at once with object referencing
- "Tool Pipe" (create new tool combinations)
- 1-Click macro recording
- Scripting via Perl, Python or LUA
- Input remapping (hotkeys)
- Tablet support
- Extensive collection of pre-built content (Presets)
- Integrated learning system with video tutorials

File Support - modo works with a tremendous variety of image formats, including .EXR and HDRI, plus 3D data formats, including LXO, Rhino, OBJ, LWO, FBX, COLLADA, and SolidWorks.

Luxology today announced support for Pixar's industry-standard Subdivision Surface (SDS) representation in the just-released modo 501. This new SDS geometry provides modo 501 users with several advantages including semi-sharp creasing, multi-res sculpting and greater file compatibility for transfer to other 3D applications.

Get the latest features
• 30-40% faster rendering
• Pixar Subdivision surfaces
• Multi-res sculpting
• 1–Click modeling tools
• Ray-traced viewports
• Stereo support
• New 2D and 3D procedural textures
• Visual animation rigging tools

What`s new in Service Pack 5 (Build 45398):
Fixed: Issue with primitive constraint.
Improved: Change to better handle renaming files to match reference scenes they contain.
Improved: Pen tool wall mode.
Fixed: GL invalidation issue with mesh event.
Improved: Added notification to update multi-resolution mesh with a deformer on sculpting.
Fixed: Change related to subdivision level.
Fixed: Issue Deleting a vertical edge from a sphere where stray edges and vertices were left behind.
Fixed: Bug fix for multi-resolution clone.
Fixed: Bug in geometry snapping.
Fixed: Change for workplane commands.
Fixed: Bug in selection rollover with custom tool mode.
Fixed: Broken RGB controls in the color picker forms.
Fixed: Potential crash when clicking in an edit field in the Color Picker when a tooltip is open.
Fixed: Issue where edit fields would get locked out on Windows if they were clicked in when a tooltip is open.
Fixed: Issue to avoid image caching issue with formats that don't have alpha channel (like JPG).
Fixed: Change to UV relax tool.
Fixed: Potential crash caused by an undefined number of nodes for PSUBs.
Fixed: Change in the item draw cache validation which could keep certain parts of the cache invalid on invisible items.
Improved: Missing "shininess" param in COLLADA materials.
Fixed: Potential crash with spline patch.
Fixed: Potential crash using Setup tab; Ctrl-N; Ctrl-Z.
Fixed: Potential crash when using ItemChoices from command dialogs (like select.item).
Fixed: Potential crash related to pen generator tool.
Improved: When saving to OpenEXR, duplicated render outputs get overwritten in multi-layer files. Now detect duplicates, to which a unique numeric suffix is appended.
Improved: Issue with the item xfrm with airbrush falloff.
Improved: Update issue in pen tool.
Improved: Fix to make light linking more usable. Popup in the properties form now shows the light group name.
Improved: Fix about angle snapping with large mesh.
Fixed: Potential crash related the vector size.
Improved: Fix for bump masking issue on decals.
Fixed: Potential crash related to surfaces with no shader item applied to them.
Fixed: Potential crash (Cocoa) when a directory can't be encoded into system encoding (Japanese English).
Fixed: Bug on vector displacement sculpting.
Fixed: Issue with displacement sculpting with 16-bit grayscale TIFF images.
Fixed: Issue with image loader that caused grayscale images to be interpreted as RGB.
Fixed: Potential memory leak PNG & JPG recognizers.
Fixed: Potential crash with a dead text field (Cocoa).

Technical Specifications
General System Requirements
- 2 GB RAM
- 2 GB available hard disk space
- Mouse or pointing device (pressure sensitive tablets supported)
- OpenGL 2.0 accelerated graphics (at least 1280 x 800 resolution)
- Internet connection required for product activation
- Mac OS X 10.6 or later (32 and 64-bit)
- Intel processor(s)
- 2 GB available hard disk space (for full content installation)
- 2 GB of RAM
- OpenGL 2.0 accelerated graphics (at least 1280 by 800 resolution)
- Mouse or pointing device (pressure sensitive tablets supported)
- Internet connection (needed for product activation and to access online videos)
- Windows 7, Vista and XP (32 and 64-bit)
- Intel Xeon/Core 2 Duo or Quad /Core i7 or AMD Opteron/Phenom processor(s)
- 2 GB available hard disk space (for full content installation)
- 2 GB of RAM
- OpenGL 2.0 accelerated graphics (at least 1280 by 800 resolution)
- Mouse or pointing device (pressure sensitive tablets supported)
- Internet connection (needed for product activation and to access online videos)




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Другие новости по теме / See also:
  • Luxology modo v501.46546 SP6 (Win/Mac)
  • Luxology modo v501.43413 SP4 (Win/Mac)
  • Luxology Modo 501 v41483 SP2 for Windows
  • The Foundry modo 701 Build 66614 SP4
  • Luxology modo 701 Build 61434 SP2 (Win/Lin/Mac)
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