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cebas thinkingParticles R4.0 SP3 for 3ds Max 2010/2011/2012 (Win32/Win64)
Software » 3D | автор: SonyQ (7.07.11)
cebas thinkingParticles R4.0 SP3 for 3ds Max 2010/2011/2012 (Win32/Win64)

Program Name: thinkingParticles R4.0 SP3 for 3ds Max 2010/2011/2012
Program Type: Particle system for 3ds Max/3ds Max Design
Developer: cebas VISUAL TECHNOLOGY Inc.
Release Date: 06.07.2011
Interface Language: English
Platform: Windows XP/Vista/7
File Size: 4.48Mb / 8.75Mb / 4.48Mb / 8.75Mb / 4.33Mb / 8.35Mb

cebas thinkingParticles - плагин для 3ds Max. Этот дополнительный модуль предназначен для работы с частицами. Для управления частицами можно использовать операторы и условия, то есть, выстраивать логическую диаграмму событий. Благодаря этому, при помощи плагина можно создать практически любой эффект с частицами.

Создавайте зрелищные эффекты легко и просто с прогрессивной технологией 3D-частиц в 3Ds Max! Благодаря использованию нелинейной анимации (Non Linear Animation - NLA) система частиц открывает новые горизонты в анимации для 3Ds Max. Для управления частицами можно использовать операторы и условия, то есть выстраивать логическую диаграмму событий. Благодаря этому, при помощи плагина можно создать практически любой эффект с частицами.

Реальная мощь ThinkingParticles исходит от использования неограниченных комбинации условий и операторов, чтобы определить поведение каждой отдельной частицы в системе. Подобно C++, который открывает неограниченный мир для разработчиков программного обеспечения, ThinkingParticles предлагает ту же огромную мощь для пользователей 3ds Max.


cebas thinkingParticles 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user. thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.

The advantage thinkingParticles delivers over event-based particle systems, (which works on triggers and time dependent events) made it the #1 choice of Unchartered Territory for creating Fluid, Rigid Body Dynamics and Particle Effects for their movie production of "2012." thinkingParticles was the key production tool responsible for driving the most prominent special effects in the movie "2012". Our latest additions to the software made it so powerful, it actually rendered the need for practical effects to zero!!

The real power of thinkingParticles comes from its unlimited combination of conditions and operators that define the behavior of each single particle, in a particle system. As a programming language offers all the freedom and power to a programmer, so thinkingParticles offers the same unlimited power to the 3ds Max and 3ds Max Design artist.

thinkingParticles offers it's particle system functionality through a kind of programming approach. However, unlike programming, you won't have to write a single line of code! A powerful visual "Wire Setup Interface" enables any 3ds Max artist to define the rules and conditions that control the particle behavior. Because it is a "program" that controls the particles and their behavior, you will find that there is no limit to what you can do! Nearly every particle effect can be created or controlled through a set of operators and conditions.

thinkingParticles Release 4 is like no other product from cebas Visual Technology Inc. This plug-in offers virtually an unlimited amount of features. This is because thinkingParticles has the flexibility of a programming language; its usability is limited only by the creativity of the 3ds Max artist. Remember, you do not need to learn programming or be able to write a single line of code to use thinkingParticles in 3ds Max. Everything is done through a visual wiring interface.

Features List of thinkingParticles R4:
- Fully Procedural Joint handling (Creation, Setting)
- True Hierarchical Dynamics Breaking System
- Low-Subframe Sampling Joint System with Fast Solving Speed
- High Precision/Low Sub-Frame Sampling Rigid Body Dynamics Solver
- All new ShapeCollison Operator, re-coded from scratch, to take advantage of modern Multi-Core Systems
- Complete learning and training coverage! From beginners level, there are several hours of FREE Training Videos offered either directly from cebas or DVD tutorials from
- Fully rule-based particle system
- 100% Scriptable DynamicSet and ParticleGroup Control
- True Scriptable thinkingParticles Plugin Operators
- Procedural referencing system for non-linear animation
- Complete particle baking option into 3ds Max objects
- Dynamics Simulation Recording for all particles
- MatterWaves as rule-based operator included
- Any 3ds Max object may be turned into a particle
- Full hierarchical Condition and Operator workflow
- One or many particles can be accessed at any time
- Automatic and intelligent rule-based Object Fragmentation
- Advanced Object Tracking features to handle mesh animation
- Multi Purpose Complex Operators
- Advanced and highly optimized Particle Dynamic Engine
- Full support of Particle/Object interaction
- Complete object parameter access "through" particles
- Advanced "Blurp" Operator to handle complex particle morph effects
- Ultra fast Real-time Particle/Object Collision Detection
- Particles may be affected by 3ds Max geometry
- Advanced Crowd Control Features
- Instanced and morphable Skin or Physique Modifier support
- Special IK handling routines for real-time Crowd Control
- Advanced Wire Setup View for easier behavior setup
- Real particle Paint Support (particles carry color information)
- Extended PyroCluster support to access individual particles
- 100% integration into 3ds Max workflow
- All particle Space Warps are supported
- Enhanced and real-time rule-based Dynamics Engine
(This feature list represents only a fraction of the total features available which you can use to create powerful visual effects with thinkingParticles. The possibilities are endless.)

What's New in thinkingParticles R4? >>

What`s new in SP3?
New Features:
- Volume Break Operator: Random Seed has been added
- Path Follow Operator: checkbox to turn alignment on/off has been added
- Volume Break Operator is now activating correctly by Helper Group
- VolumePos is now responding properly to world space warps
- MatterWaves operator trigger: birthrate now resets after an operator off
- PositionBorn operator trigger: birthrate now resets after an operator off
- Born operator trigger: birthrate now resets after an operator off
- TP multi material shading with sub multi-materials runs correctly
- StdShape, Facing proper alignment with Groups as Objects
- Particle Time, vertex color no longer kills mapping coordinates
- TP multi-material, multi-threading with particle time is stable
- Facing now works correctly with Groups as Objects







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Другие новости по теме / See also:
  • cebas thinkingParticles R4.0 SP2 Win32/Win64
  • CEBAS THINKING PARTICLES R4.0 SP1 FOR 3DSMAX 2008/2009/2010/2011
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